Tuesday, October 13, 2009

10 man TOC

Very interesting fight.

1st one is the creature fight where u have to take on is Gormok, pretty simple heal in that you just have to watch for the bars going down. We had 2 shamans in the group along with a priest healer, I set up the other shaman and priest as mt/ot heals and had myself on raid, we through down stoneskin, fire resist, flametongue, mana stream, healing stream, wrath of air and wind fury totems to help buff up as much as we could. As a healer watch for the impales, keep the tanks and raid up and watch for Snobolds, if you get a snobold call for a dps to kill em as fast as possible as they have a nasty habit of interrupting.

2nd was the 2 worms, I hated this fight because I could never quite get it figured out. Make sure you are to the back of the worms as the stationary one will spray and aoe in front of it. Have a healing stream totem close to the tanks to help keep them topped off.

3rd Icehowl. Pretty simple fight, only thing I found was when he pointed at you, you want to run perpendicular to him so that he won't hit you with his charge. After he hits the wall with his charge dps was able to burn him down pretty fast.

Lord Jaraxxus
This was a pretty simple fight, only things to watch for were the 2 types of fire that he kicks out on the raid. I definitely had a fire resist totem up for this to help out a little. We also set up a couple of safe zones for people to run to if they had the legion flame so that they could run around. Reminded me a lot of naxx when you take on Glob. The rest is just a typical keep the healing meters up.

Champions
This was an interesting fight in that I don't do much for pvp, at all. Since in our group the other shaman and myself were the only cc's available we took on hexing the 2ndary healer while the group burnt down the first one. Make sure to watch your surroundings and help out however you can. Once the group has both healers down I usually picked up a caster to hex as I was able to try and minimize damage to the group. Healing stream totem is very helpful here.

Twin Valkyrs
Royal pain in the butt. With this fight you need something like DBM to help tell you which color to change to. We ran with 1/2 the group in white and half in black. In one of the phases there are balls that come out and you want to make sure keep the opposite color from your tank from hitting them, thus we usually had the healer in a dif color to the tank. Let the dps pick up like colors as this will improve the damage that they do. Only other thing to mention for healers is the vortex. When this comes up you want to pick the same color as is being cast, so if it is a black vortex then change your aura to black. This will minimize the damage done to you by the vortex.

Anub'rekan(SP)
This is the last fight you will face, when it starts out good old Arthas comes walking out and tells you about the history of the place and then drops the floor out from under you and you drop into a pool of water. Make sure all DK's have their water walking aura off as this will kill the people affected by it. (stupid DK's) you then get ready for the boss. Much like in AN he has the same abilities. deals dmg, burrows under ground, throws up spikes. In this fight the dps has to kill the bugs that come out to spread out the permafrost, also there are extra adds that come out that the dps will want to concentrate on. The thing to remember is that when the boss goes underground he throws out spikes that follow one or 2 of the raid members. The only way to keep yourself from getting killed by it is to make sure the Permafrost is between you and the spikes. They are frozen in place and you are safe. The next phase you have to do some dancing around with your heals, you want to keep the tank topped off as much as possible and yet you want to keep most of the raid at 50% so that the amount he is healed by is minimized. I can't honestly say when the phase starts as this was my first time in there and I just went off what the RL told me over vent but needless to say it took a lot of firing of CH and LHW.

Once you have him done you are done with 10 man TOC.

Hope this helps :)

Oh and I picked up this from the raid. Gloves of the Azure Prophet.

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